Midnights
11-21-2025, 11:03 AM
An alternate Season 4 reimagining where nothing goes the way it’s supposed to.
Hawkins, Indiana should’ve healed by now. Starcourt is gone, Billy is gone, the town is cracked but standing. Joyce and the kids never moved to California — which means when Hopper disappears, the people who love him are forced to face the truth in real time: something darker than the Russians is still moving beneath Hawkins.
And in 1986, that darkness starts waking up.
⸻
✨ THE STORY YOU’RE PLAYING
Hawkins ‘86 is a character-driven, choice-based reimagining of Stranger Things Season 4.
It follows two parallel threads:
1. The New Threat Rising
Strange murders begin around town — bodies twisted, bones broken, eyes gone.
Eddie Munson is framed for the first death, but unlike canon, he survives, and your group helps hide him as the mystery deepens.
A psychic echo from the Upside Down is bleeding through, fast.
Vecna isn’t just killing — he’s hunting, marking people whose fears tie into the bigger story.
You’ll investigate:
• abandoned trailers
• the haunted Creel House
• the newly reopened Hawkins Lab
• woods, lakes, scrapyards, arcades, and hidden tunnels beneath town
Every choice affects who gets targeted next.
⸻
2. The Personal Side — Your Characters
You and the other players step into the story as your own original characters, inserted naturally into the Hawkins friend group.
This includes:
• Steve Harrington’s love interest (Liza Moore — quiet, soft, brave, sees the real him)
• Eddie Munson’s love interest (your new OC, wild, loyal, misunderstood, his anchor during the chaos)
• original paths for each of your characters intertwined with the main cast
• new friendships, rivalries, and romances
• secrets tied to the Upside Down that only YOUR characters can unlock
Your characters fight beside the originals — not replacing them, but becoming essential.
⸻
🔥 MAJOR DIFFERENCES FROM CANON
• Eddie does NOT die — he becomes a core fighter for the finale.
• Joyce and Will never leave Hawkins, so the Byers are directly involved.
• Hopper is still kidnapped, but the way he’s found changes based on player choices.
• Nancy/Jonathan tension is different; you can branch into new dynamics.
• Steve’s emotional arc is more central.
• Max’s storyline is changeable — her fate is not set.
• YOU decide how far Vecna’s plan succeeds or fails.
⸻
🎮 GAMEPLAY STYLE
• Story-driven roleplay
• Branching choices
• Emotional relationships + horror mystery
• Player-led strategy in battles
• Group decisions that can save or doom characters
• Flashbacks, visions, Upside Down sequences, dreamscapes
• Fully reimagined finale where ANY character can be the hero
This is Stranger Things if you gave the characters new allies, new loves, new consequences — and the chance to rewrite who makes it out alive.
Hawkins, Indiana should’ve healed by now. Starcourt is gone, Billy is gone, the town is cracked but standing. Joyce and the kids never moved to California — which means when Hopper disappears, the people who love him are forced to face the truth in real time: something darker than the Russians is still moving beneath Hawkins.
And in 1986, that darkness starts waking up.
⸻
✨ THE STORY YOU’RE PLAYING
Hawkins ‘86 is a character-driven, choice-based reimagining of Stranger Things Season 4.
It follows two parallel threads:
1. The New Threat Rising
Strange murders begin around town — bodies twisted, bones broken, eyes gone.
Eddie Munson is framed for the first death, but unlike canon, he survives, and your group helps hide him as the mystery deepens.
A psychic echo from the Upside Down is bleeding through, fast.
Vecna isn’t just killing — he’s hunting, marking people whose fears tie into the bigger story.
You’ll investigate:
• abandoned trailers
• the haunted Creel House
• the newly reopened Hawkins Lab
• woods, lakes, scrapyards, arcades, and hidden tunnels beneath town
Every choice affects who gets targeted next.
⸻
2. The Personal Side — Your Characters
You and the other players step into the story as your own original characters, inserted naturally into the Hawkins friend group.
This includes:
• Steve Harrington’s love interest (Liza Moore — quiet, soft, brave, sees the real him)
• Eddie Munson’s love interest (your new OC, wild, loyal, misunderstood, his anchor during the chaos)
• original paths for each of your characters intertwined with the main cast
• new friendships, rivalries, and romances
• secrets tied to the Upside Down that only YOUR characters can unlock
Your characters fight beside the originals — not replacing them, but becoming essential.
⸻
🔥 MAJOR DIFFERENCES FROM CANON
• Eddie does NOT die — he becomes a core fighter for the finale.
• Joyce and Will never leave Hawkins, so the Byers are directly involved.
• Hopper is still kidnapped, but the way he’s found changes based on player choices.
• Nancy/Jonathan tension is different; you can branch into new dynamics.
• Steve’s emotional arc is more central.
• Max’s storyline is changeable — her fate is not set.
• YOU decide how far Vecna’s plan succeeds or fails.
⸻
🎮 GAMEPLAY STYLE
• Story-driven roleplay
• Branching choices
• Emotional relationships + horror mystery
• Player-led strategy in battles
• Group decisions that can save or doom characters
• Flashbacks, visions, Upside Down sequences, dreamscapes
• Fully reimagined finale where ANY character can be the hero
This is Stranger Things if you gave the characters new allies, new loves, new consequences — and the chance to rewrite who makes it out alive.